Posts by Year

2016

2015

Screen Space Glossy Reflections

31 minute read

Reflections are an important effect present in any routine attempting to approximate global illumination.  They give the user important spatial information a...

Dealing with Shadow Map Artifacts

5 minute read

In a previous post on stack stabilization, the linked video showed a few major issue with shadow mapping.  These issues have plagued the technique since it’s...

Stacks on Stacks

2 minute read

A long while back, I realized my scenes would be better served and more interesting if there was a more dynamic component to them.  Outside of the very basic...

Bachelor Thesis Acknowledgement

less than 1 minute read

I recently received an acknowledgement in Lukas Hermanns’ bachelor’s thesis entitled Screen Space Cone Tracing for Glossy Reflections, which I thought was re...

Separable Subsurface Scattering

less than 1 minute read

I’ve recently implemented Screen-Space Separable Subsurface Scattering into my rendering engine.  This implementation is based off the incredible work that’s...

2011

Hello, World!

less than 1 minute read

This is a test post with a little sample code to verify syntax highlighting is working correctly.